
The Astero, along with the SoCT Metamorphosis, are the only Tech 1 frigate hulls that can fit a Covert Ops cloak and warp while cloaked. It has bonuses to drone durability and armor resists, the largest drone bay available in the frigate class. The Astero is the Sisters of EVE frigate, introduced in Rubicon 1.0. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.Īnd lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back.

Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. It ends up being the difference of about 5m SP (and change) every year.This was one of the first vessels the Sisters of EVE made available to capsuleers. Heck, just optimizing the training is worth 600 SP/hour or so. That being said, a stack of +5 implants in addition to optimized attributes takes a character from 1530 SP/hour to 2700 SP/hour. New players can benefit from optimized training, but they are not going to have a whole lot of fun while doing it. Go and get EVEHQ or EVEmon or something.Ĭlearly, I am a proponent of the latter, especially for alts and players who know what they are doing. It's possible to just use Excel, but don't.


#EVE ONLINE SKILL TREE OFFLINE#
If someone new to my alliance isn't using a skill planner and an offline fitter, we pretty much beat him over the head until his fits and skills improve.
#EVE ONLINE SKILL TREE PRO#
While this is also a Con (see below) the Pro is that these programs can do more than just skill plans. You will be much more inclined to use a third party skill planning program.Long term, focused plans that shorten train times by up to 25%.Easy to group lots of different skills together and train vast swathes of things over time.Good if you want to focus on entire Categories of skills.The long skills will really get to you.Possibly as much as 25% less SP per hour compared to optimized plans. Short term, general plans that can be changed and modified on the fly.Good if you want to focus on one or two types of ships, or a single race.For the older characters, however - those approaching 25 or 30 million Skill Points - I offer the following analysis: I agree with whose answer is pointed towards new players.
